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Brick game

Example of a generic Brick Game. This one is from a Russian market.

The Brick Game is a dedicated handheld game console popular in the early 1990s. Introduced in China In 1989, it was originally intended as a clone variant of the original Tetris that dates back to 1984-1985 in the former Soviet Union which is developed by Russian programmer Alexey Pazhitnov for the Soviet ELEKTRONIKA-60 home computer system.

Description[]

In general, the Brick Game is a traditional LCD electronic game, that displays games in 10 x 20 grid screen, the same grid size used in Tetris. The games are usually arranged within alphabetical letters, with each letter corresponds with different games. Each game has its own variations by selecting the number below the letter. The difficulty level and speed of each game can be adjusted by pressing the left or right D-pad.

Popularity[]

Brick Game was popular after a few years following the success of Tetris and similar puzzle video games in the late 1980s. It is still manufactured in China and it is often considered as a low-cost toy that can be easily found on dollar stores or toy stores.

In the United States, a company operating as ProTech sold a variant in 1998 that also had a calculator integrated into the unit, sold as the Pro200. Alongside the unit, was its smaller counterpart, the ProJR. The former had a TV advert, and at one point appeared in a mail-order magazine.

Even though the handheld gaming industry was popularized by Nintendo's Game Boy in the early-1990s, the Brick Game remained as a popular electronic game as an affordable alternative that is readily available in the market.

Today, the Brick Game has become significantly rarer in electronic stores and mostly superseded by handheld Famiclone consoles. However, it is still iconic as a collector item among retro-gaming enthusiasts.

Games[]

Common games[]

Tankgame-Brickgame

The tank game, similar to Battle City.

  • Tank game (Battle City): Typically featured as the first game on letter-based selection (on letter "A"). The player controls a tank to shoot enemies in the screen until a certain number (often 20 to 115) has achieved, with each level often feature "boss battle" in the end where the player would face off a large tank. Some versions omit the boss level and increases the level instantly after the target number has been achieved. The player's tank can easily be identified with a single block (sometimes flashing) on the back which the enemy tanks don't have. Some version does not distinguish between the player and enemy. If the player loses a life, the enemy counter is often reset.
Tetris clone.

The Tetris clone.

  • Tetromino game: Tetris clone. This game comes in many different variations, ranging from normal Tetris pieces to complex variations featuring pentomino (five-block) pieces, random blocks appearing after time, falling "bombs" that can clear the blocks and even pieces that could shoot or pemetrate through other blocks. To avoid possible copyright infringement of the original Tetris, this game is simply named as the titular "Brick Game Or Wooden Blocks" on the console's packaging or user manual.
the car racing game

The car racing game

  • Car racing game (2 Racing/3 Racing): The player switches between lanes to avoid other cars and obstacles passing through. The player loses if the car hits one of them. Some versions have the speed/level increase gradually over time. A less common variant allows the car to freely move instead of switching lanes and the speed automatically set to maximum number (with the option to slow down using the down button). It is typically featured as a first or second game (on either "A" or B" on letter-based selection, and "1" or "2" on older numbered selection).
    • Obstacles Race: Another variant in which the car moves along a narrow path, and the player have to avoid hitting the side walls.
Vertical shooting game (common variant)

Vertical shooting game (common variant)

  • Shooting Disappearing: Randomly-generated rows of blocks will gradually descend down the screen, and the player must shoot them before they reach the bottom. A variant also exists where the player have to shoot randomly generated blocks instead of rows, and have the ability to gain two shooters at the cost of one life. The player loses if any blocks reach the bottom.
  • Shooting filling: Another shooting game in which the player shoot single blocks to form a complete 10-block line to clear them, akin to the objective of Tetris, though it plays more similarly to Quarth.
  • Frogger: An adaptation of the arcade game Frogger. The player controls a flashing dot (the "frog") and has to cross the lines without touching any moving tiles throughout the level. A level is completed when the player successfully crosses the lines 5 or 10 times. In some models the game is called "Frog Across River", further referencing its origin. Also appear reverse visible the lines and tiles.
  • Unilateral Table Tennis (Arkanoid)/Bilateral Table Tennis (Pong): A Breakout or Pong inspired game. In which the player controls a paddle trying to break through a layer of blocks on the top (center in Pong game) of the screen. Due to the limited resolution of the screen, however, it's made far easier to get the ball stuck in an endless loop. To fix this, move the paddle if the ball touches it and the ball will go to a different direction.
  • Snake: A Snake game. Usually only appears in models with four directional buttons. In which the player tries to obtain the randomly placed "fruit" in the playfield without touching a wall or themselves. Rather then continually get longer like you would in Snake, however, the player stops growing after eating only 13 fruits, causing the snake to restart to beginning size, and creating another maze of obstacles. This in turn makes it more of a game of endurance rather then strategy.
  • Little Honeybee (Galactica): A combination of both Breakout and the previous shooting games in which players shoot at a predefined block of pixels (which can shoot one of it's pixels at them) without getting shot by one of the blocks from the image.
  • Pneumatic Ball: A soccer-like game, where you attempt to get your ball past the moving guard to the top side of the screen. This game is practically impossible to lose, however, as all you need to do to win is hold down the action button.

Uncommon games[]

  • Matching Blocks: A matching game consisting of three different shaped blocks appear at the top and bottom of the screen. The upper blocks will descend down and the player must match the lower blocks with its upper counterpart. A less common variant uses Tetris pieces instead of the usual squares.
  • Whack-a-mole: A "whack-a-mole" style game in which the player must use the fire and directional buttons to hit one of the four corresponding targets on the screen. The player loses if either he/she presses the wrong button, or taking too long to press. This game is variously known as "Hammer Attack", "Ghost Hunter" or "Alien Darts" in some packaging manuals. On the top of the screen, a symbol is used to represent the correct/wrong button press, usually "X" and "O", or in some version, a smile or frown.
    • Simon Says: Another variant of whack-a-mole where the player has to memorize a pattern shown and repeat the pattern correctly to score points, akin to The Simon Game toy from the 1990's.
  • Dice (Da Xi Bao): A dice game. The player selects between "small number" (S), "large number" (L) or "three fives" and proceeds to roll three dices. An extra point is gained when the rolled number of dice corresponds correctly with the selected option.

Rare games[]

These can only be found on certain models:

  • Four Dice: Another variant of 4-dice. It depends what will happen to shown 4 dices is it "WIN" or "LOSS" on the screen.
  • Shooting Car Racing: A scrolling shooter that appears to be a modified version of the car racing game. The player controls the car and shoot obstacles or enemies.
  • Dance Dance Revolution: A "dancing game", with scrolling notes representing the directional keys, where you must hit the directional key to score points, and the music and notes slowly goes faster.
  • Shoot Blocks (known Fire block): A shooting game in which the player shoots blocks to form complete squares to clear them, in similar fashion to the arcade game QUARTH. Similar to the "dancing" game, it only appears in earlier and older versions, and is very rare to find in newer variants.
  • Lights Out: A lights out game. The game consists of a 10 by 10 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing arrow of the lights will toggle it and the adjacent lights. The goal of the puzzle is to switch all the lights off, preferably in as few button presses as possible. Is a puzzle where you are given a grid of cells, or lights, with some dark and others light. You must turn them all off by clicking on the cells. Each click toggles that cell and each of its immediate neighbors. Tiger Electronics
  • Boat racing. The player switches between lanes to avoid other boats and obstacles passing through. The player loses if the boat hits one of them. Some versions have the speed/level increase gradually over time.
  • Shooting Disappearing (Talking Gamemate Version): Difference version shooting games. A formation of enemy blocks appear at the top of the screen, and they will spread down the screen. Randomly-generated rows of blocks will gradually descend down the screen, and the player must shoot them before they reach the bottom. A variant also exists where the player have to shoot randomly generated blocks instead of rows. The player not loses if any blocks reach the bottom unless one of the blocks fall down from the image.
  • UFO Raiders (Talking Gamemate Version): Difference shooting games in which players shoot at a predefined block of bee (which can shoot one of it's pixels at them) without getting shot by one of the blocks from the image. Shoot down UFO lost 1 lifes.
  • Tetris Flickering Dot: Tetris clone. This game comes in many different variations, ranging from normal Tetris pieces to complex variations featuring pentomino (five-block) pieces, random blocks appearing after time, player only clear flashing dot to next level.
  • Super Tank: Player control super tank and avoid obstacles. Press the fire key to clear the obstacles, and don't let the obstacle to destroy the super tank.
  • Car Racing/Boat Racing (Pickup Mode): A scrolling melee and ranged that appears to be a modified version of the car/boat racing game. The player controls the car or boat and shoot/hits obstacles or enemies. You can pickup Domino (ranged) can shoot wall and Tromino (melee) can break tetromino and pentomino blocks but cannot hit wall.

Ultra Rare games[]

  • Jig Saw Puzzles Game: You must connect blocks together but you also must try to get the blocks to fit together without overlapping to complete the puzzles.
  • Punching Car Racing: A scrolling punch that appears to be a modified version of the car racing game. The player controls the car and punch obstacles or enemies.
  • Meteor Fighter Game: Player take off plane first and shoot plane boss appear health bar top and bottom with player.
  • Magic Slab Game (2D Rubik's Cube): Player must move block Domino, Tromino, Tetromino, Pentomino to match balance grid 3x3 and 3x7.
  • Sokoban (Warehouse Workers): The player pushes that crates on the marker to pass next level.
  • Colomus game (Magic Diamond): Player play like Tetris but different appear three type: White brick, Black brick dot without frame, Black brick dot. Play tromino or tetromino types to disappear 4 - 10 block simultaneous.
  • Space Invader (Invaders): A vertical shooter based on Galaga. A formation of enemy blocks appear at the top of the screen, and they will move left or right then move down the screen, attempting to hit the shooter. The player must eliminate the entire formation without getting hit, with each level often feature "boss battle" in the end where the player would face off a Boss.
  • Flipull (I. Q. Chess): Player need choose direction to delete block, player after remove block finish then replaced new block to remove. It player not enough to remove after replace, you lost 1 life and play again.
  • Solitaire Board game (Smarty Chess): A valid move is to jump a peg orthogonally over an adjacent peg into a hole two positions away and then to remove the jumped peg.
  • Battleship: The locations of the fleets are concealed from the other player. Players alternate turns calling "shots" at the other player's ships, and the objective of the game is to destroy the opposing player's fleet.
  • Basket game: Players below can catch the fruit that is missed by the players above. If player catches a Domino block, player lose life.
  • Column Game (Dr. Mario Clone): where the player's objective is to destroy flicker block (represent viruses) populating the on-screen playing field by using colored vitamin capsules, in similar fashion to the game Dr. Mario. The player manipulates the falling capsules, to align the same block, which destroys flicker block. The player progresses through the game by eliminating all the flicker block on the screen in each level.
  • Capture Prey Game (Ghost Hunting): Player must catch ghost before ghost appear and player lost lives when 15 ghost appear many.
  • Bowling: In pin bowling, the goal is to knock over pins on a long playing surface known as a lane. Lanes have a wood or synthetic surface onto which protective lubricating oil is applied in different specified oil patterns that affect ball motion. A strike is achieved when all the pins are knocked down on the first roll, and a spare is achieved if all the pins are knocked over on a second roll. Common types of pin bowling include ten-pin, candlepin, duckpin, nine-pin, and five-pin.
  • Shooting: Player carry dual guns to shoot enemy in the top, health bar appear player in bottom and enemy in top. You can shoot down enemy to next level, or else enemy shoot you down and lost one life.
  • Maze: You need follow with tank into arrow to next level, avoid hit the wall.
  • Fighting: You need defeat enemy by using martial arts, health player appear top and health enemy appear bottom.
  • UFO Shooting: A formation of enemy UFO appear at the top of the screen, and they will move the screen, attempting to hit the shooter. The player must eliminate the entire formation without getting hit.
  • Colomus game (Flickering Dot): Player play like Tetris but different appear three type: White brick, Black brick dot without frame, Black brick dot. Play tromino or tetromino types to disappear three block simultaneous, player only clear flashing dot to next level.
  • Tetris Shooting: You need shoot Tetris brick before block flicker move left descending and kill you instantly.
  • Car racing game (4 lane): The player switches between lanes to avoid other cars and obstacles passing through. The player loses if the car hits one of them.
  • Space Invader: A formation of enemy blocks appear at the top of the screen, and they will move right then move down the screen, attempting to hit the shooter. The player must eliminate the entire formation without getting hit, with each level often feature "boss battle" in the end where the player would face off a Boss Octopus.
  • Pong (Double Ball): In which the player controls a paddle trying to to avoid ball fall hole (center in Pong game) of the screen. You start with two ball when play.
  • Arkanoid (Two Flickering Dots): In which the player controls a paddle trying to break through a layer of blocks on the top and shoot down two flashing dots at the end of the building and go to the next level

Mobile games[]

  • Flappy Bird: Flappy Bird is an arcade-style game in which the player controls the bird Faby, which moves persistently to the right. The player is tasked with navigating Faby through pairs of pipes that have equally sized gaps placed at random heights. Faby automatically descends and only ascends when the player press button Rotate. Each successful pass through a pair of pipes awards the player one point. Colliding with a pipe or the ground ends the gameplay.
  • Reversi: Players take turns placing disks on the board with their assigned color facing up. During play, any disks of the opponent's color that are in a straight line and bounded by the disk is placed and another disk of the current player's color is turned over to the current player's color. The objective of the game is to have the majority of disks turned to display one's color when the last playable empty square is filled.
  • Fill Connect: Just fill connect in all of the blocks using only one line with time limits. You need fill fast before time runs out, or else you retry from the beginning.
  • 2048: 2048 is played on a plain 4×4 grid, with numbered tiles that slide when a player moves them using the four arrow keys. Every turn, a new tile randomly appears in an empty spot on the board with a value of either 1 or 2. Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided.
  • 3D Stacking blocks game: Has same gameplay as Tetris, but is different due to using 3D model Tromino and Tetromino. You can clear 9 block cube, or rotate block to round.
  • 3D Pushing box game: Player has to push a box to delete 5 rows or columns before many blocks appear, only game over when the is no place to push.
  • Digger: You need dig flickering dots fast before a monster appears and chases you, you can shoot monsters in the direction of the last movement with the Rotate button (4 missiles per game).
  • Helicopter Bomber: You need to destroy buildings by dropping bombs. Can speed up helicopter with Right button.
  • Pong Tennis: Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball covered with felt over or around a net and into the opponent's court. The object of the game is to maneuver the ball in such a way that the opponent is not able to play a valid return. The player who is unable to return the ball validly will not gain a point, while the opposite player will.

Variants[]

Chinese[]

The Chinese/Asian Brick Game is the most common variant found worldwide. It is notable for using two AA batteries and comes in many different sizes and shapes, ranging from a small "keychain" model to a large, unique models that resemble an old mobile phone or a game controller. Bai Bian mainly distributes these under the Super Mouse and Happy Rabbit brands.

Russian[]

The Russian variant of the Brick Game can be found across Russia, Eastern Europe and former Soviet republics. This model usually has only standard shape; the regular rectangular shape with some sort of Weird curved part in the middle, separating the buttons and the LCD. Unlike Asian variants, the Russian version usually uses three batteries instead of two (both AA and AAA type),

Firmware Version Switching[]

Certain modern brick game consoles can be switched between three firmware versions, with a total of 11 variants known so far. This hidden capability is not mentioned in the user manual, if included, or in the packaging. The default game variant is presumably set during firmware writing to the microcontroller's ROM, as pressing the Reset key or replacing the batteries will always switch to the default variant of the default firmware version.

Each version features:

  • unique startup screen for each variant, likely indicating the total number of game modes;
  • a different set of melodies;
  • different menu types: numbered or alphabetical listings, both with game preview;
  • varying numbers of games and game modes for each game.

Firmware Versions with Corresponding Variants and Key Combinations for Switching on the “9999” Console[]

Firmware Version 1[]

  • variant “118” – press S/P and Reset simultaneously
  • variant “256” – hold either Left or Right, press Reset, release either Left or Right, repeat until switched (may require numerous attempts)
  • variant “512” – hold either Up or Down, press Reset, release either Up or Down, repeat until switched (may require numerous attempts)
  • variant “9999” (default) – press Reset

Firmware Version 2[]

  • variant “668 in 1” – hold Sound, press Reset once, press either Right or Rotate multiple times rapidly
  • variant “888 in 1” – hold Left, press Reset, release Left, repeat until switched (may require numerous attempts)
  • variant “2008 in 1” – hold Up, press Reset, release Up, repeat until switched (may require numerous attempts)
  • variant “9999 in 1” – hold On/Off, press Reset, release On/Off, repeat until switched (may require numerous attempts)

Firmware Version 3[]

  • variant “118 in 1” – hold Left and either S/P or Sound, press Reset once, press either Right or Rotate 3 times rapidly
  • variant “132 in 1” – hold Left, press Reset once, press Right 3 times rapidly
  • variant “9797 in 1” – hold Down, press Reset once, press Up 3 times rapidly

Note: The firmware versions are referred to as “1” (containing the default variant), “2,” and “3,” but the internal labels in the device’s ROM and the manufacturer’s documentation may differ. Variants are named by titles displayed on the startup screens.

Known brands[]

  • Pro200
  • ProJR
  • Apollo
  • Appollo
  • Mirada
  • Super Mouse
  • GameMate
  • Bai Bian
  • Jia Yuan
  • PopStation ZL-2030
  • PopStation ZC-2030B
  • PolyStation
  • QunXing (QX)
  • Goldtec
  • King Master Game
  • Wings
  • Dragon Boy
  • Wisdom Game
  • Mega Brick
  • Taksun
  • Karser
  • Han Cheng
  • Isekid
  • E23 Plus Mark II
  • ES 1998T Talking
  • Apollo Talking BO324
  • Apollo Talking E94
  • ZXE33
  • KS299
  • Multi Game
  • Star Game
  • LCD Game
  • Future Game
  • The Unused ProColour 200+
  • Happy Rabbit
  • Micon KC-32
  • Micon KC-155

Menu variations[]

Early variants simply had an "A" game or "B" game, as they were simply Tetris clones. Later units would implement their own implementation of popular games, therefore needed a proper menu

Version 1[]

This version had a game represented by letters like A and B. It was the simplest of the menu system. Some models have a single letter "A" in addition to numbers 1-9, usually those with 10 games.

Version 2[]

This version feature type of game represented by a letter and whatever variation there was for that specific game.

2nd version of the menu syste,

3rd Version of the menu system


Version 3[]

This version features a "G" on top (for "game") , the type of game represented by a letter, and whatever variation there was for that specific game. Later ones had a spinning "G".

3rd version of the menu system. Also note the uncommon "dancing" game, represented by a dancing figure for visuals.

4th version of the menu system. Also note the uncommon "dancing" game, represented by a dancing figure for visuals.


Version 4[]

This version, introduced by Mirada/GameMate-branded models in 2001, has an animated preview of the game associated with the letter, as well as the variation number. Newer ROMs from 2007 onwards often have spinning letters. This is the most commonly used version. Models manufactured by Han Cheng and Jia Yuan brands in the 2010s often uses numbers to denote the game.

BrickGameMenu3v3

A variant of the 4th version of the menu system. Note the visual on top and the game type on the middle. Tank game is represented by 2 tanks.

BrickGameMenu3v4

A variation of the fourth version of the featuring a character that would flap its arms when certain scores are reached; some of these have the letters spin. Note the dancing game's visual.

Score Maximum in all games[]

  • E23 Plus Mark II: 99990
  • ES 1998T Talking, Apollo Talking E94: 1999900
  • Apollo Talking BO324: 19999
  • E9999, ZXE33, KS299, Gamemate, Bai Bian, Jia Yuan, Han Cheng: 999900
  • E9999999, E138T Talking: 199900
  • Gamemate 6638 in 1: 9999

Calculator[]

Calculator mode is only available for Super Mouse All-In-1/Calculator 9999-in-1, Pro200, 2001 Mega Calculator Brick Game, GR-267, Calculator 9999 in 1 LCD, Dragon Boy 2000 firmware in 1 GR-367, Gamemate

Design[]

The following keys are common to most pocket calculators. While the arrangement of the digits is standard, the positions of other keys vary from model to model; the illustration is an example.

7 8 9 AC
4 5 6 C
1 2 3 ÷
0 . - ×
= +

Level, speed and variation selection[]

Earlier Brick Games, which only offer a single Tetris clone, usually only offer two variations titled simply as "Game A" and "Game B" with level and speed adjustment. Later models, which implemented multiple games, usually offers 10 speeds and levels (represented as 1-10 or 0-9) which can be selected by using left and right buttons. Some variants offer 16 speeds and levels, represented as 0-15. Most Brick Games implement variations on each game, represented by a number on the bottom of the screen in the menu. Depending on the game , variations numbers range from 01 to 99, which alters the gameplay or adds additional elements into the game.

Common alterations include:

  • The Tetris clones feature unusual pieces, including falling "bombs", shooting pieces, and blinking pieces that can "disintegrate" into single blocks upon dropping. In most ROMs, these unique pieces have are often identified by unique sound effects .
  • The tank battle game features a flashing dot which results in an instant loss of life if shot.
  • The car racing game have three lanes instead of two, or inverted upside-down. Some earlier ROMs have the two- and three-lane car racing in separate letters.
  • The shooting game may be inverted upside-down, have two shooters, have falling obstacles, or feature diagonally scrolling targets.
  • In the Breakout-type game, the paddle size may vary, be inverted, or have the blocks moving.
  • In the Frogger-type game, the obstacles direction of movement can be changed.

Modes[]

Dancing Game[]

  • Mode 1: Default
  • Mode 2: Invert upside-down

Tank[]

  • Mode 1: Default, appear 3 Enemy tank
  • Mode 2: Same as Mode 1
  • Mode 3: 4th Enemy Tank
  • Mode 4: Same as Mode 3

Racing[]

  • Mode 1: Default
  • Mode 2: Invert upside-down
  • Mode 3: Three lanes
  • Mode 4: Three lanes Invert upside-down

Breakout[]

  • Mode 1: Default
  • Mode 2: Three paddle size
  • Mode 3: Two paddle size
  • Mode 4: One paddle size
  • Mode 5: Invert upside-down
  • Mode 6: Three paddle size with Invert upside-down
  • Mode 7: Two paddle size with Invert upside-down
  • Mode 8: One paddle size with Invert upside-down
  • Mode 9: Default with Brick move
  • Mode 10: Three paddle size with Brick move
  • Mode 11: Two paddle size with Brick move
  • Mode 12: One paddle size with Brick move
  • Mode 13: Invert upside-down with Brick move
  • Mode 14: Invert upside-down with Three paddle size and Brick move
  • Mode 15: Invert upside-down with Two paddle size and Brick move
  • Mode 16: Invert upside-down with One paddle size and Brick move

Pong[]

  • Mode 1: Default
  • Mode 2: Three paddle size with both
  • Mode 3: Two paddle size with both
  • Mode 4: One paddle size with both
  • Mode 5: Invert upside-down with brick
  • Mode 6: Three paddle size with Invert upside-down, brick and both
  • Mode 7: Two paddle size with Invert upside-down, brick and both
  • Mode 8: One paddle size with Invert upside-down, brick and both
  • Mode 9: Default with Brick move
  • Mode 10: Three paddle size with Brick move and both
  • Mode 11: Two paddle size with Brick move and both
  • Mode 12: One paddle size with Brick move and both
  • Mode 13: Invert upside-down with Brick move
  • Mode 14: Invert upside-down with Three paddle size, Brick move and both
  • Mode 15: Invert upside-down with Two paddle size, Brick move and both
  • Mode 16: Invert upside-down with One paddle size, Brick move and both

Little Honeybee[]

  • Mode 1: Default
  • Mode 2: Brick move diagonally
  • Mode 3: Invert upside-down
  • Mode 4: Invert upside-down with Brick move diagonally
  • Mode 5: Default have two shooters
  • Mode 6: Have two shooters with Brick move diagonally
  • Mode 7: Invert upside-down with have two shooters
  • Mode 8: Have two shooters with Invert upside-down and Brick move diagonally

Pneumatic Ball[]

  • Mode 1: Default
  • Mode 2: Three paddle size
  • Mode 3: Two paddle size
  • Mode 4: One paddle size
  • Mode 5: Invert upside-down
  • Mode 6: Three paddle size with Invert upside-down
  • Mode 7: Two paddle size with Invert upside-down
  • Mode 8: One paddle size with Invert upside-down

Obstacles Race[]

  • Mode 1: Default
  • Mode 2: Invert upside-down

Shooting Disappearing[]

  • Mode 1: Default
  • Mode 2: Invert upside-down
  • Mode 3: Two shooters
  • Mode 4: Two shooters with Invert upside-down

Shooting Filling[]

  • Mode 1: Default
  • Mode 2: Diagonally scrolling targets
  • Mode 3: Invert upside-down
  • Mode 4: Invert upside-down with Diagonally scrolling targets

Snake[]

  • Mode 1: Default
  • Mode 2: Frame

Frogger[]

  • Mode 1: Default
  • Mode 2: Direction of the obstacle movement left
  • Mode 3: Degree 1, 2, 3, 5, 6, 7 direction of the obstacle movement right and 4, 8 direction of the obstacle movement left
  • Mode 4: Degree 1, 2, 3, 5, 6, 7 direction of the obstacle movement left and 4, 8 direction of the obstacle movement right
  • Mode 5: Frog standing paddle when moving right
  • Mode 6: Frog standing paddle when moving left
  • Mode 7: Frog standing paddle when degree 1, 2, 3, 5, 6, 7 direction of the obstacle movement right and 4, 8 direction of the obstacle movement left
  • Mode 8: Frog standing paddle when degree 1, 2, 3, 5, 6, 7 direction of the obstacle movement left and 4, 8 direction of the obstacle movement right
  • Mode 9: Invert upside-down
  • Mode 10: Invert upside-down with direction of the obstacle movement left
  • Mode 11: Invert upside-down degree 1, 2, 3, 5, 6, 7 direction of the obstacle movement right and 4, 8 direction of the obstacle movement left
  • Mode 12: Invert upside-down degree 1, 2, 3, 5, 6, 7 direction of the obstacle movement left and 4, 8 direction of the obstacle movement right
  • Mode 13: Invert upside-down with frog standing paddle when moving right
  • Mode 14: Invert upside-down with frog standing paddle when moving left
  • Mode 15: Invert upside-down with frog standing paddle when moving right, degree 1, 2, 3, 5, 6, 7 direction of the obstacle movement right and 4, 8 direction of the obstacle movement left
  • Mode 16: Invert upside-down with frog standing paddle when moving left, degree 1, 2, 3, 5, 6, 7 direction of the obstacle movement left and 4, 8 direction of the obstacle movement right

Quarth[]

  • Mode 1: Default
  • Mode 2: Invert upside-down

Tetris[]

  • Mode 1: Default
  • Mode 2: Add Joker Bricks
  • Mode 3: Add Shooting Bricks
  • Mode 4: Add Shooting Blocks and Joker Bricks
  • Mode 5: Add Extendable Bricks
  • Mode 6: Add Joker Bricks and Extendable Bricks
  • Mode 7: Add Shooting Bricks and Extendable Bricks
  • Mode 8: Add Extendable Bricks, Joker Bricks and Shooting Bricks
  • Mode 9: Add Bomb Bricks
  • Mode 10: Add Bomb Bricks and Joker Bricks
  • Mode 11: Add Bomb Bricks and Shooting Bricks
  • Mode 12: Same Mode 11
  • Mode 13: Add Bomb Bricks and Extendable Bricks
  • Mode 14: Add Joker Bricks, Extendable Bricks and Bomb Bricks
  • Mode 15: Same Mode 7
  • Mode 16: Same Mode 11
  • Mode 17: Add Block can drop add brick down
  • Mode 18: Add Block can drop add brick downwith Joker Bricks
  • Mode 19: Add Block can drop add brick down with Shooting Bricks
  • Mode 20: Add Block can drop add brick down with Joker Bricks and Shooting Bricks
  • Mode 21: Add Block can drop add brick down with Extendable Bricks
  • Mode 22: Add Block can drop add brick down with Joker Bricks and Extendable Bricks
  • Mode 23: Same Mode 21
  • Mode 24: Add Block can drop add brick down with Shooting Bricks and Extendable Bricks
  • Mode 25: Add Block can drop add brick down with Bomb
  • Mode 26: Add Block can drop add brick down with Bomb and Joker Bricks
  • Mode 27: Add Block can drop add brick down with Bomb and Shooting Bricks
  • Mode 28: Add Block can drop add brick down with Bomb, Joker Bricks and Shooting Bricks
  • Mode 29: Add Block can drop add brick down with Bomb and Extendable Bricks
  • Mode 30: Add Block can drop add brick down with Bomb, Extendable Bricks and Joker Bricks
  • Mode 31: Add Block can drop add brick down with Bomb, Shooting Bricks and Extendable Bricks
  • Mode 32: Add Block can drop add brick down with Bomb, Shooting Bricks, Joker Bricks and Extendable Bricks
  • Mode 33: Add Block can drop remove brick down
  • Mode 34: Add Block can drop remove brick down with Joker Bricks
  • Mode 35: Add Block can drop remove brick down with Shooting Bricks
  • Mode 36: Add Block can drop remove brick down with Joker Bricks and Shooting Bricks
  • Mode 37: Add Block can drop remove brick down with Extendable Bricks
  • Mode 38: Add Block can drop remove brick down with Joker Bricks and Extendable Bricks
  • Mode 39: Same Mode 37
  • Mode 40: Add Block can drop remove brick down with Joker Bricks, Shooting Bricks and Extendable Bricks
  • Mode 41: Add Block can drop remove brick down with Bomb
  • Mode 42: Add Block can drop remove brick down with Bomb and Joker Bricks
  • Mode 43: Add Block can drop remove brick down with Bomb and Shooting Bricks
  • Mode 44: Add Block can drop remove brick down with Bomb, Joker Bricks and Shooting Bricks
  • Mode 45: Add Block can drop remove brick down with Bomb and Extendable Bricks
  • Mode 46: Add Block can drop remove brick down with Bomb, Joker Bricks and Extendable Bricks
  • Mode 47: Add Block can drop remove brick down with Bomb, Shooting Bricks and Extendable Bricks
  • Mode 48: Add Block can drop remove brick down with Bomb, Shooting Bricks, Joker Bricks and Extendable Bricks

es:Brick Game 99 in 1 or 123in1

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